BACKGAMMON
By WaveMakers
1981


Your men are the boxes, the computers are the X's. The object of the game is to 
move all of your men clockwise to the position right of the 6th spike from the 
right on the top section. From this position you may move each piece off the 
board based on the throws of the dice. To make your move, look for the flashing 
piece, using the joystick, move this flashing box to the piece you wish to 
move. Now pull the trigger for a split second, this locks the piece onto the 
joystick and allows you to move 1t to the new location. (The next location must 
be one of the other dice positions clockwise from the original position).

To complete the move pull the trigger again. If you have miscounted or made an 
incorrect move, the computer will replace your piece and you will lose part of 
your turn. When you roll doubles, you are able to make a total of four moves. 
DO NOT MOVE THE TOTAL OF BOTH DICE IN ONE MOVE. Once you have moved all of your 
men past the 6th spike on the top, you may move from the board to the position 
on the bottom left. If you are the first to move all of the pieces to this 
position you win. You cannot land on a spike that 1s occupied by two or more of 
the computers pieces. If you land on a position that has only one of his 
pieces, it is sent back to start over. That goes for you too. If you are sent 
back to start, you may not move any of your pieces until that piece 1s restored 
to the play field. To restore your piece, you must have a possible move based 
on one of the die that does not land one the computers spike with more than one 
piece. Watch the computers moves to get the idea of how the game is played.

JOYSTICK (LEFT)  Moves piece clockwise.

JOYSTICK (RIGHT) Moves piece counterclockwise.

TRIGGER          Engages desired piece to make the move and also releases
                 it upon completion of the move.
